Text uncompressed would never exceed more than 2~3 MB (generally it's around 600~700kb in the average 40h jRPG). ![]() ![]() Using a custom (not well known) compression, and the very fact they bothered encrypting at all: hide the game data from anyone looking intoĪ) ripping it and reusing it elsewhere in other gamesī is more likely because they applied it to a non-reusable part: the text. yet the file systems in recent systems simply make this unneeded (an iso/rom of a DS/PSP game won't load if the data is corrupt). It also obfuscates the data.Įncryption is used to obfuscate the data.Ĭhecksum is used to verify whether the data was changed at all, or is missing. ![]() ![]() He mentioned compression, encryption and checksum.Ĭompression is used to save space.
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